Field · AI4 / A polytope that bursts and burns / turn 02

Open it up: out fast, back slowly

The recorded exchange: the request, the tool activity, every image the tools returned to the model, and its reply. Expand tool activity to read the steps; open an image to see it full size.

You

Still in explode: as a face flies out it should shrink a little, so the solid opens up and you can see through it at the height of the burst; whole again when it's back. And make it snappier: out fast, back slowly.

Tool activity · 16 steps
  1. Starting AI conversation
  2. StackAutoSlotGuide finished (4 ms)
  3. InspectStackAutoSlot finished (3 ms)
  4. ListContentsRequest finished (293 ms)
  5. CaptureRenderWindowRequest finished (40 ms)
  6. Waiting for model
  7. Considering smoothstep calculations

    Considering smoothstep calculations

    I need to look up the term "envelope," and I'm thinking about using a fractional duplication method. My potential formula involves phases running from 0 to 1, with parameters for attack, decay, and resting values. The attack seems like .08, decay .5, and rest at .42. I might need to use a minimum function to clamp the values and decide whether to apply a smoothstep function for the result.

    Next tool: StackAutoSlotGuide

  8. StackAutoSlotGuide finished (2 ms)
  9. StackAutoSlotGuide finished (0 ms)
  10. StackAutoSlotGuide finished (0 ms)
  11. StackAutoSlotGuide finished (0 ms)
  12. EditStackAutoSlot finished (4694 ms)
  13. CompileKotlinRequest finished (48 ms)
  14. ReloadShadersRequest failed (16 ms)

    success=false reloaded= errors=1 visual=false

  15. ReloadShadersRequest finished (170 ms)
  16. Completed
The live window, captured for the model
The live window, captured for the model
after the edit — 9 moments across 4.8 s, numbered and read left to right, then down, each labelled with when it was captured; each is stack.auto.explode in your shader: the window, as it is drawing now, at the slot's current numbers — everything the window draws, not only this module
after the edit — 9 moments across 4.8 s, numbered and read left to right, then down, each labelled with when it was captured; each is stack.auto.explode in your shader: the window, as it is drawing now, at the slot's current numbers — everything the window draws, not only this module
Post-shader-reload screenshot of the Field 4 render window, captured after a rendered frame. Inspect it against what the user asked for, together with any earlier screenshot. If the requested visual result is not achieved, edit and reload again before finalizing.
Post-shader-reload screenshot of the Field 4 render window, captured after a rendered frame. Inspect it against what the user asked for, together with any earlier screenshot. If the requested visual result is not achieved, edit and reload again before finalizing.
AI4 · gpt-6-astra / openai

Updated explode:

The animation captures show clear see-through gaps during the burst and the solid closing up again. Colour is unchanged.

Kotlin compilation and shader reload succeeded.