Field · AI4 / A polytope that bursts and burns / turn 04

Burning through at the peak

The recorded exchange: the request, the tool activity, every image the tools returned to the model, and its reply. Expand tool activity to read the steps; open an image to see it full size.

You

Still in face_decay: at the height of the burst, let the faces that have flown furthest burn through from the inside, with ragged holes, and heal as they come back. Show me it at the moment of the burst.

Tool activity · 11 steps
  1. Starting AI conversation
  2. StackAutoSlotGuide finished (6 ms)
  3. InspectStackAutoSlot finished (3 ms)
  4. ListContentsRequest finished (501 ms)
  5. CaptureRenderWindowRequest finished (60 ms)
  6. StackAutoSlotGuide finished (3 ms)
  7. StackAutoSlotGuide finished (0 ms)
  8. StackAutoSlotGuide finished (0 ms)
  9. EditStackAutoSlot finished (6009 ms)
  10. CompileKotlinRequest finished (58 ms)
  11. Completed
The live window, captured for the model
The live window, captured for the model
after the edit — 9 moments across 4.8 s, numbered and read left to right, then down, each labelled with when it was captured; each is stack.auto.face_decay in your shader: the window, as it is drawing now, at the slot's current numbers — everything the window draws, not only this module
after the edit — 9 moments across 4.8 s, numbered and read left to right, then down, each labelled with when it was captured; each is stack.auto.face_decay in your shader: the window, as it is drawing now, at the slot's current numbers — everything the window draws, not only this module
AI4 · gpt-6-astra / openai

Updated face_decay: ragged central holes open on faces beyond 68% outward travel, grow toward the burst peak, and heal as they return.

Frame 1 shows the burst—orange faces with visible jagged holes. Frames 6–7 show the dark solid closed again.

Heat colours and motion are preserved. Kotlin compiled successfully; the shader is bound live and visually checked.