# 01-bloom <> Slow ink blooming in water: deep indigo spreading into warm amber, evolving in place rather than sliding across the frame. <> Starting AI conversation <> InspectStackSLStudy finished (2 ms) <> DocumentGuideReadRequest finished (136 ms) <> CaptureRenderWindowRequest finished (177 ms) <> DocumentGuideReadRequest finished (1 ms) <> Waiting for model <> Exploring design parameters **Exploring design parameters** I'm outlining a design approach using fbm4 with time and warp multi noise vectors. I want to create broad fluid folds, focusing on central mask radius with noise perturbations. My coordinate system is set to p*3.4 and the time factor is .035. I'll apply nested fbm4 vector displacement alongside density adjustments. I'm targeting a mixed color palette of amber and indigo, and I'm also keeping an eye on the density to yield an appealing blob formation. I need to check my initial view first. Next tool: `EditStackSLStudy` <> EditStackSLStudy finished (1119 ms) <> CaptureRenderWindowRequest finished (753 ms) <> Completed <> <> _Field 4 render window 'StackSL study', captured live. Describe what you actually see, then say whether it matches what was asked for._ ![tool image](images/87d54b7df3d14cc112b8.jpg) <> <> _r2-288dde12a884: frames at 0.00, 8.00, 20.0 s; second row r1-4d2baeb1ffda, third row the difference_ ![tool image](images/66a63c3f77a38a46c014.png) <> <> _Field 4 render window 'StackSL study', captured live. Describe what you actually see, then say whether it matches what was asked for._ ![tool image](images/69d1b0d684b715e6f0f4.jpg) <> <> Implemented: a dense indigo bloom with translucent, curling edges spreading into warm amber water. The checked frames show the bloom reshaping around a fixed center rather than sliding across the frame. The live view matches the requested palette and soft ink-like texture. StackSL compiled and passed validation with no warnings or invalid pixels.