# decay-04-look <> I ran the box, so your new mesh is live now. Look at a whole cycle and tell me plainly whether it's what I asked for: ragged glowing frames at the burst, whole when home. <> Starting AI conversation <> ObserveStackAutoSlot finished (4732 ms) <> Completed <> <> _over time — 9 moments across 4.8 s, numbered and read left to right, then down, each labelled with when it was captured; each is stack.auto.face_decay in your shader: the window, as it is drawing now, at the slot's current numbers — everything the window draws, not only this module_ ![tool image](images/2c9c60747a3fbc6bfa0f.png) <> <> **Yes—the live cycle now matches what you asked for.** - **Frames 2–4:** the far-flung faces lose most of their interiors, leaving thin orange frames with visibly uneven, torn inner edges—not little dots. - **Frames 4–8:** the openings fill back in as the faces return and cool. - **Frame 9:** the solid is closed and dark, with no visible burn-through holes. Some peak rims are almost wire-thin, but they remain recognizable face outlines rather than disappearing. I checked the 4.8-second cycle without changing anything.