We are three digital artists — Marc Downie, Shelley Eshkar, and Paul Kaiser — who create works for stage, screen, gallery, page, and public space.
We are intent on making works of sufficient beauty and depth as to engage viewers on multiple levels and scales. We do so by considering the two principal axes of time and space: time — so that a passing encounter with a work is captivating in its own right but can also lead to a deeper, committed exploration of its underlying complexities; and space — so that that views from afar and views from up close disclose the work differently.
Much of our imagery reflects what one apprehends with the mind’s eye. While our imagery is nearly always representational, it is also somewhat abstracted, as if is has been thought through — pondered or conjectured, rather than simply seen.
Though our medium is digital art, our works all bear the unmistakeable trace of human presence. This is most clearly seen in the many pieces of ours that evoke human movement directly, whether of dancers on a stage, of children in a playground, or of pedestrians in a city. But the human trace is equally present in the very lines of our renderings, for which we have created a signature “hand-drawn spaces” style. With this, we can conjure up a three-dimensional world in the manner of gesture drawing rather than of the photorealistic lens, thus conveying senses of touch and intuition while tracing the movements of eye, hand, and mind.
We write our own code so as to have complete creative control of our art-making. For the past eight years, most of our time-based works are computed live, so that they can continually shift — never quite repeating, they keep surprising even the viewer who has encountered them before.
This real-time capability also allows us to create interactive works that respond to their environments. This response is not merely a matter of automatic triggering and mirroring as in so much interactive design, for artificial intelligence methods allow us to endow the imagery of certain works with intentions and predilections of their own as they respond to the world. The idea is that the artwork makes sense of shifting situations by picturing them to itself, the visual work being the trace of that process.
A commitment to sharing our ideas as well as our technology has led to our releasing our software platform, Field, as open source and to write at length about our ideas and observations online.